2/26/2024 0 Comments Retroarch bsnes hdlowered volume during fast forwarding and rewinding to reduce audio distortion.added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs.added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility.added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer).added CPU and SA-1 overclocking support.much smarter automatic HD mode 7 perspective correction support.greatly improved macOS support, fixing all obvious bugs and adding fullscreen support.The author (byuu) has been very busy this summer, so the list of changes in version 0.109 is huge:: You can download the new version from the Cemu page.Ī new version of the Super Nintendo emulator bsnes has been released. This resolves a crash in Need for Speed Most Wanted U (v32), other games might be affected too AX: Fixed a bug where AXQuit() would not properly reset the emulated audio driver.RPL: Added proper support for RPL unloading (#24)įixes crashes in games that dynamically swap out RPLs (e.g.general: Fixed a bug where refreshing the game list would reset renamed game titles (#208).general: Migrated all remaining configuration values from settings.bin to settings.xml.general: All writes to log.txt now happen asynchronously and don't block the CPU thread anymore.general: Fixed a bug where the wrong account would be selected when using the menu account selection.general: Fixed menu bar being always visible when using the -f command line parameter (#212).general: Added -a / -account command line parameter to select account.general: Restored compatibility with Cemuhook.general: Fixed vertex cache accuracy setting always reverting to default.general: Selecting Spanish console language should now work.general: Fixed mlc path not being immediately updated when selecting a new one in the settings. general: Fixed an issue where Cemu failed to read some files from mlc if the configured path didn't end with a backslash.general: Fixed a bug where Cemu would not be able to read the CPU mode setting from game profiles created with 1.15.19 or earlier.PKG_LONGDESC="Port of FMSX to the libretro API."Ĭp fmsx_libretro.A new public version of the Wii U emulator Cemu has been released. PKG_SHORTDESC="Port of FMSX to the libretro API." Here is my edited package.mk hoping to help someone in my same situation. My last words: I suggest to add FMSX core for MSX games so you can emulate joystick and keyboard in the same time for playing metal gear 2 (the reason why i build this core). My bsnes_hd_beta core doesn’t work but others are fine (except for the fact that swanstation is version 3.7-8…). configure checks the C coompiler it breaks:Ĭ-Amlogic-ng.aarch64-4.2/toolchain/var -disable-static -enable-sharedĬonfigure: WARNING: unrecognized options: -disable-static, -enable-sharedĬhecking for a BSD-compatible install… /usr/bin/install -cĬhecking whether build environment is sane… yesĬhecking for a thread-safe mkdir -p… /usr/bin/mkdir -pĬhecking whether make supports nested variables… yesĬhecking for style of include used by make… GNUĬhecking for x86_64-linux-gnu-gcc… /usr/bin/gccĬhecking whether the C compiler works… noĬonfigure: error: in /home/mylock/temp/EmuELEC/64-4.2/make-4.2.1/.x86_64-linux-gnu': configure: error: C compiler cannot create executables See config.log’ for more details Unfortunately, i’m still stuck at the toolchain compilation… I’m on ubuntu 20.04 amd64 trying to cross-compile EmuELEC cores: i’ve installed all the requested packages but for sure i missed a step. Thank you for the answer, the link is what i was looking for.
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